Maze Solver [2]
Ported the maze solver core to C and got it compiling. With pre-allocated memory pools instead of the Objective-C object churn, I have high hopes for the speed. Benchmarks to follow, after Phantom of the Opera.
I got ported the core maze solver code (everything except the gui code) to C. I haven't tested it yet; just got it compiling a few minutes ago. Anyway, it should run quite a bit faster since I can use fancy pre-allocated memory pools instead of sluggishly allocating and releasing objects all over the place (as in Objective-C). I have high hopes. I'll post some benchmarks after I get it tested.
I have to go see The Phantom of the Opera now. I'll finish this when I get back.